Recreating Vegeta (Dragon Ball) is a featured character project developed through a direct invitation from Reallusion. The goal was to showcase a clear workflow using ZBrush Face Tools and Character Creator, moving from facial sculpting in ZBrush to a fully functional character ready for animation. The project was published by Reallusion Magazine and shared across Reallusion’s channels.

ClientReallusionServicesCharacter | Props & Game AssetsYear2024Linkmagazine.reallusion.com

Client & Objectives

Client / Feature: Reallusion (Reallusion Magazine)
Project goal: Showcase a production-ready character workflow combining artistic sculpting and an efficient pipeline.

Objectives

  • Recreate Vegeta with strong likeness, expression, and personality
  • Demonstrate the use of ZBrush Face Tools as part of the workflow
  • Transfer the sculpt into Character Creator and finalize a rig-ready character
  • Present a clean, repeatable process for stylized character production

Process

  • Reference study and facial sculpting in ZBrush
  • Defining primary forms, expression, and key facial features
  • Preparing the character for transfer into Character Creator
  • Final setup and refinement inside Character Creator for animation readiness
  • Delivering visuals and workflow breakdown for the editorial feature

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