Recreating Vegeta (Dragon Ball) is a featured character project developed through a direct invitation from Reallusion. The goal was to showcase a clear workflow using ZBrush Face Tools and Character Creator, moving from facial sculpting in ZBrush to a fully functional character ready for animation. The project was published by Reallusion Magazine and shared across Reallusion’s channels.
Client & Objectives
Client / Feature: Reallusion (Reallusion Magazine)
Project goal: Showcase a production-ready character workflow combining artistic sculpting and an efficient pipeline.
Objectives
- Recreate Vegeta with strong likeness, expression, and personality
- Demonstrate the use of ZBrush Face Tools as part of the workflow
- Transfer the sculpt into Character Creator and finalize a rig-ready character
- Present a clean, repeatable process for stylized character production
Process
- Reference study and facial sculpting in ZBrush
- Defining primary forms, expression, and key facial features
- Preparing the character for transfer into Character Creator
- Final setup and refinement inside Character Creator for animation readiness
- Delivering visuals and workflow breakdown for the editorial feature








